Wednesday, February 1, 2017

Introduction to Unreal

     The next part of Unreal is where I get into more detail when creating landscape and a building. The buildings were created to set up the room, and added both boxes to create space. Outside the box is the landscape. The mountains were created by using the sculpting tool to mold the mountains. I also added the trees and put them in a way to make it look like it's in the distance.
     I also learned how to create my own texture. I grab a material from the lessons file and to mess around to make it look like the way I wanted to look like. I also added another material to it to give a old looking style. You can also transform the old rigged texture and change it's color. After I'm done I added it to the world and loved the result.



    In the end, the world I created looked the way I was hoping it would. With the lights I created both in the room and the skyline, the shadows looks calming. I also created an object (The pillars) from Maya and imported it in the Unreal universe (I highlighted the pillars). With the on and off light switch, it truly feels like a game room level ready to be played.



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